VALHALLA VIKING ENTERPRISES LLC

VALHALLA AGES

A progression-first modded Minecraft Java network built around exploration, engineering, magic, community, and long-term worlds.

Current public test client: Valhalla Ages 0.1.0-test1 · Minecraft 1.12.2 · Forge 14.23.5.2860 · based on SevTech: Ages 3.2.3

PLAYER TEST BUILD

Download Valhalla Ages

The first player-installable Valhalla Ages test client is available now. This is the same public package used for clean-client compatibility testing.

Pack: 0.1.0-test1 Minecraft: 1.12.2 Forge: 14.23.5.2860 Base: SevTech: Ages 3.2.3

This is a compatibility test build. The client is downloadable now; public network gameplay is enabled only during controlled test windows until the Hub, Easy, Medium, backups, protection, and clean-client join path are fully approved.

Network Status

Client distribution is live. Game-server compatibility testing is in progress.

Client PackAvailable now
HubControlled compatibility testing
Easy / MediumPreparing for public opening

WORLD 01

Easy

Designed for players who want the full technology, magic, space, automation, and exploration experience with more forgiving survival rules and stronger quality-of-life protections.

WORLD 02

Medium

Designed around the intended long-form progression experience with tighter survival rules, meaningful advancement, and the same protected public-server infrastructure.

Install & Join

  1. Own a legitimate Minecraft Java Edition account.
  2. Download Valhalla Ages Test 1 from this page.
  3. In the CurseForge app, open Minecraft, choose Create Custom Profile, then Import and select the downloaded ZIP.
  4. Allow CurseForge to install the complete profile. Do not manually unzip or replace mod files.
  5. When a public test window is active, add play.valhallaviking.com to Multiplayer and connect through the Hub.

If the client imports successfully but the server is offline, that is expected outside a scheduled compatibility test window. The downloadable client and game-server opening are separate release gates.

Protected Worlds

Claims, lockable assets, staff audit trails, anti-grief controls, and mod-aware protection.

Player Mail

Offline messages and item delivery designed around transaction IDs, full item data, and duplicate-delivery prevention.

Economy

Player markets, auctions, contracts, guild systems, and transparent ledgers without selling progression power.

Events

Dungeons, boss events, parkour, engineering challenges, build competitions, seasonal content, and leaderboards.